Monday, 28 September 2015

NecroMonk presentable

So the NecroMonk is at a presentable stage I am happy to move onto the next project, hmm what to make? may just go back to sculpt a day theme until I stumble onto my next project. For now he is complete till I get better at poly painting in zbrush.

Saturday, 19 September 2015

NecroMonk


So I have been working on this little guy called the NecroMonk. Created by Ivan Fomin which you can find at the link below. I thought about doing a full character from an existing concept and just focus on my skills producing one. Overall the process was very rewarding to see develop over time. I would've produced some progress picture, however I was enjoying it so much I had forgotten, so I can only provide screen shots from previous saves. Also I wanted to try some new ways of presenting my work by adding shadows to soften the image, depth of fields, rather then just print screening the model.





NecroMonk- Concept by Ivan Fomin- https://www.artstation.com/artwork/necromonk

Sunday, 6 September 2015

Sculpt a theme: Day 5

Orc

Day 5's Orc theme,Though I was having trouble with today's theme. I wanted to revisit the use of female characters. The process was faster then before to get the shape to were I had wanted, which I am happy about but still aiming strive to bring out the femme charms out in a character such as this.

Saturday, 5 September 2015

Sculpt a theme: Day 4

Sea Creatures

Day 4's theme Sea creature was chosen to develop my character design taken from a existing concept which is provided at the bottom. The designs I though had an interesting look and be interesting convey in to a sculpture piece, which I hope to have captured within these two. Using the base mesh as a starting point, I pushed and pull the features to the correct position though at the start the model looked nothing as intended, I continued to strived on just to get the sculpture as close to the concept as I could.



Sculpt a theme: Day 3!

Femme Fatal


For day 3's theme I went with Femme Fatal, as I saw my work consist of mostly male characters and wanted to push towards females more, as to be able to capture the subtle hints in a woman's beauty Is a skill I would like to achieve in my future work. However wow this theme was a real struggle, to portray a strong, seductive woman by small but key features, like the softness of the face, but give a sense of character at the same time. The shape of the eyes, the cheek bones and the lustful lips. 
The models created today, I haven't really fully captured their beauty but I aim to get closer to that result.