Still in a slump But trying to dish out some work.
Sunday, 25 November 2012
Friday, 9 November 2012
Update??
I've been using Zbrush, for the past few days now, working on the Dwarf and the grunt characters. The dwarf's shoes, still need redesigning so on to some research :). The grunt's armour was created in 3ds max, as i though it would be easier, to create hard surface meshes. Then adjust the silhouette in Zbrush by using the move brush and it seemed to turn out well, maybe? Though I could maybe do a Nano suit for the or a mix of durable futuristic material? I still need to think, on where he will be going.
Monday, 5 November 2012
Saturday, 20 October 2012
Old school
Back to the pencil and paper yesterday thinking of characters to do based on 1 of 6 path competition that Game Artsisans did awhile back and is continuing with the theme time and time again. With the same categorizes but with new and fresh designs, with the rules I will not be able to use these two as entries for the next opening but its great to get back to the old school ways of creating characters.
Spiders!!!!!
Always the fear of spiders keep me away from them, but once I started to understand them, they became great art assets to create and enjoy. This piece was one of my daily quick sculpts which I've gotten accustomed to over the past weeks. Maybe this will carry on to a new project??
Saturday, 29 September 2012
Weapon Practise
Low poly weapon created in Max and rendered in Marmoset tool bag, I wanted to start with a simple object before i tackled two bigger weapon the classic Thompson machine gun and the AW50 Sniper with the hi poly having already been created ready for the next stage which i will to present soon.
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