I didn't relies after completing the axe that Ethelwulf was at the stage to begin unwrapping but I'm glad its at this stage, as I get to work on texturing, faster and get better at it, Below are the previous version of Ethelwulf, I like the idea that I can look back on the progress of this character over the years, In all honestly I think Ethelwulf would've been done a long time ago if I didn't slack off, But nevermind on that the poly count is under 10k which was the requirment in the brief all those years back.
Tuesday, 17 January 2012
Low poly Axe!!!
So after a long lazy period, the axe is done using the Xoliulshader which i haven't fully master but this link will do it justice http://xoliulshader.com/. Will like to invest in a game engine render so I can see the full out come of the future models. However for now the model is put on hold till the other part (main part) is complete so I refine both at the same time. The model stands at around 1,500 tris and the texture stands at 2048x2048.
Friday, 9 December 2011
Axe!!!
Well it may seem random to suddenly model a axe right? However this weapon will be the new replacement axe for my character I did when I was in uni. As many projects are still unfinished maybe I had in mind to finish from the beginning if that makes sense, starting with this character design, moving on to the environments which i did at uni then on to projects from competitions and personal projects. so hopefully this way I will learn many more ways to proceed.
Wednesday, 7 December 2011
Toon Texture Test
It's a bucket of water....... Well as simple it maybe I learnt a lot in terms of texturing and UV- Mapping layout with non-organic objects. This really was a warm up towards a few other projects that require this toon style/ is the style I'm going for overall it was fun to do. till next time laters.
Saturday, 5 November 2011
The wondering Scribe
Well having a short break from the tank model as the texturing is driving me mad so complex. Thought I do mini challenge to warm the texturing up but may just help out over all, so the theme for this challenge was to design a chibi character with one of six classes I had a few sketches of each class but felt more towards the scribe as a more interesting character to do. I however do wish to finish this little guy off because its about time I had a finished project :)
Thursday, 13 October 2011
New Render with lighting
With the tank have now been adjusted that I felt that need to be fixed such as the turret and the Tank tracks and now the low poly model having been modelled and unwrapped its on to some lighting and texturing. firstly some lighting with a simple sky light and a few others. The lighting is up first but I wanted to do some presentation shots with the hi poly model, still not great but will get there with more renders.
Friday, 16 September 2011
Nice Sky Render
Well after asking around on what I can improve or have missed, I added the details that were missing and refined the model there maybe more I can do but frankly I can't see it... So here is a simple sky render with one with wire frame.
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