Monday, 16 April 2012

Updates keeps working moving :T

Took a day break reflecting on the progress don't want to burn myself out on this work. However, I'm not sure if I've go the proportions correct as I've been staring at this for a while i tend to miss obvious mistakes.

Wednesday, 11 April 2012

Rough Concept art with rough sculpt


The theme is aftermath, the character him self is set in a cyber punk world, in which he has been modified to the latest use of bio weapons. After an intense fight he is damage and on the point of exploding hence aftermath, not sure if it makes sense or not but I like it. :)

Wednesday, 1 February 2012

On the fly model!!!

Just a random model I didn't yesterday, concept was done by a friend who suggested I develop him a further. Never really developed a character before, so this will be interesting to do.

Tuesday, 17 January 2012

The journey of ethelwulf


I didn't relies after completing the axe that Ethelwulf was at the stage to begin unwrapping but I'm glad its at this stage, as I get to work on texturing, faster and get better at it, Below are the previous version of Ethelwulf, I like the idea that I can look back on the progress of this character over the years, In all honestly I think Ethelwulf would've been done a long time ago if I didn't slack off, But nevermind on that the poly count is under 10k which was the requirment in the brief all those years back. 



Low poly Axe!!!

So after a long lazy period, the axe is done using the Xoliulshader which i haven't fully master but this link will do it justice http://xoliulshader.com/. Will like to invest in a game engine render so I can see the full out come of the future models. However for now the model is put on hold till the other part (main part) is complete so I refine both at the same time. The model stands at around 1,500 tris and the texture stands at 2048x2048.

Friday, 9 December 2011

Axe!!!


Well it may seem random to suddenly model a axe right? However this weapon will be the new replacement axe for my character I did when I was in uni. As many projects are still unfinished maybe I had in mind to finish from the beginning if that makes sense, starting with this character design, moving on to the environments which i did at uni then on to projects from competitions and personal projects. so hopefully this way I will learn many more ways to proceed.