Saturday, 25 February 2012
Wednesday, 1 February 2012
On the fly model!!!
Tuesday, 17 January 2012
The journey of ethelwulf
I didn't relies after completing the axe that Ethelwulf was at the stage to begin unwrapping but I'm glad its at this stage, as I get to work on texturing, faster and get better at it, Below are the previous version of Ethelwulf, I like the idea that I can look back on the progress of this character over the years, In all honestly I think Ethelwulf would've been done a long time ago if I didn't slack off, But nevermind on that the poly count is under 10k which was the requirment in the brief all those years back.
Low poly Axe!!!
So after a long lazy period, the axe is done using the Xoliulshader which i haven't fully master but this link will do it justice http://xoliulshader.com/. Will like to invest in a game engine render so I can see the full out come of the future models. However for now the model is put on hold till the other part (main part) is complete so I refine both at the same time. The model stands at around 1,500 tris and the texture stands at 2048x2048.
Friday, 9 December 2011
Axe!!!
Well it may seem random to suddenly model a axe right? However this weapon will be the new replacement axe for my character I did when I was in uni. As many projects are still unfinished maybe I had in mind to finish from the beginning if that makes sense, starting with this character design, moving on to the environments which i did at uni then on to projects from competitions and personal projects. so hopefully this way I will learn many more ways to proceed.
Wednesday, 7 December 2011
Toon Texture Test
It's a bucket of water....... Well as simple it maybe I learnt a lot in terms of texturing and UV- Mapping layout with non-organic objects. This really was a warm up towards a few other projects that require this toon style/ is the style I'm going for overall it was fun to do. till next time laters.
Saturday, 5 November 2011
The wondering Scribe
Well having a short break from the tank model as the texturing is driving me mad so complex. Thought I do mini challenge to warm the texturing up but may just help out over all, so the theme for this challenge was to design a chibi character with one of six classes I had a few sketches of each class but felt more towards the scribe as a more interesting character to do. I however do wish to finish this little guy off because its about time I had a finished project :)
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