I didn't relies after completing the axe that Ethelwulf was at the stage to begin unwrapping but I'm glad its at this stage, as I get to work on texturing, faster and get better at it, Below are the previous version of Ethelwulf, I like the idea that I can look back on the progress of this character over the years, In all honestly I think Ethelwulf would've been done a long time ago if I didn't slack off, But nevermind on that the poly count is under 10k which was the requirment in the brief all those years back.
Tuesday, 17 January 2012
Low poly Axe!!!
So after a long lazy period, the axe is done using the Xoliulshader which i haven't fully master but this link will do it justice http://xoliulshader.com/. Will like to invest in a game engine render so I can see the full out come of the future models. However for now the model is put on hold till the other part (main part) is complete so I refine both at the same time. The model stands at around 1,500 tris and the texture stands at 2048x2048.
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